Special Moves

Everyone has a special move, like a trump card of sorts. This is the list of them! These will be added to each individual's profile page as well.

=Jenny=
Blood Spark
      At low health, forces all accumulated voltage from the body out into a protective aura, and dramatically increases movement speed. The aura electrifies anyone in range.

=Sandy=
Hell Arrow
      Concentrates power into one arrow, and aims carefully. The destructive power of the arrow is very high, and the chance to miss almost 0.

=Henry=
Magnetic Earth
      Prevents all spellcasting and use of magic within a certain area. Roots form in the area of magnetic earth to trap anyone affected. Even without roots, weight of the people trapped in the effect seems increased, and movement dramatically slowed.

=Charlie=
Cold Blood
      Uses up remaining magical powers, but allows instant casting for a short period of time, and increased magic damage.

=Janelia=
Wind Cutter
      Increase movement speed, attack speed, and attack damage. All damage is splash. Creates a heavy wind in the area that can slice through anything. Also creates 2 mirror images that can do damage as well.

=David=
Killing Spree
      Apply deadly poison to weapons. Deadly poison is a fatal poison to normal humans, although those with spiritual or magical powers are able to resist it fairly well. Drinking deadly poison dramatically increases power, speed, and senses.

=Richie=
Shadow Step
      Use up all energy to travel through shadows. Speed increases so much that it is possible to become invisible to normal humans. All weapons have splash damage. Able to summon a dragon that emerges from the shadows, blasting at enemies.

=Anna=
Deluge
      Summons a rainstorm, along with a great tidal wave that destroys anything in its path. Can be combined with water walk. Summoning a water lance now summons 3 lances. Movement speed dramatically increases.

=Johnny=
Sanctuary
      Emits a radiating bright aura, damage and speed dramatically increase, and each attack has splash damage. Not affected by the aura from Under the Darkness attack. Slowly recover the health and energy of allies nearby.

=Edison=
Under the Darkness
      Only when left eye revealed, damage, agility, movement all dramatically increase. All spells but Lord of Vermillion become instant. Creates a terrible aura that lowers the attack/magic damage of those in the area.

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